Archive for the ‘Theory’ Category
August 23rd, 2010 | by Elise Sterback | Posted in Theory | No Comments
Do we celebrate the burgeoning of information and access that new mediums are offering us, or is there something to be mourned as old tools and sites of expression fade into history?
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August 15th, 2010 | by Tamara Nyholt | Posted in Theory | No Comments
How can we harness the vast knowledge of the internet without becoming overwhelmed by the deluge of data available?
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August 12th, 2010 | by laurent | Posted in Theory | No Comments
Just a few facts to start with:
1. Textversation: 29% of mobile users use their mobile to communicate without talking (text, email, IM, social networking).
2. Over 50% of the world population is under 30 years old.
3. The fastest [...]
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June 30th, 2010 | by Elise Sterback | Posted in Theory | 2 Comments
Design is a good modus operandi for working towards social change because it is fundamental to design that concepts, emotions and messages are presented to an audience, and for that reason, designers are trained to be effective communicators.
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June 21st, 2010 | by Tamara Nyholt | Posted in Theory | 7 Comments
Are financial pressures and other circumstances draining the skill level in New Zealand graphic design?
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June 17th, 2010 | by Louise | Posted in Theory | No Comments
Share your colour palette of the moment – What informs your colour choices from the world around you?
Email me with your image, colour palette, your name and studio.
louise@designassembly.org.nz
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June 17th, 2010 | by Hayden Raw | Posted in Theory | No Comments
Devices like the iPad, iPhone and Nexus are becoming commonplace. They bring with them new technologies that are allowing designers to break away from the traditional point-and-click method of interaction. As interface designers we need to embrace the device capabilities during the design process. So, what does this mean for the process of designing user experiences?
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May 31st, 2010 | by James McGoram | Posted in Theory | 11 Comments
Public transport is not glamorous. Buses and trains do not usually inspire design monologues, but neither are they entirely devoid of art and culture. James McGoram explores the concept of a civic brand from a new angle, the view from his morning train.
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May 10th, 2010 | by Raul Sarrot | Posted in Reviews, Theory | 2 Comments
Less is more? More is more? We acknowledge that WHAT we are saying is possibly the most important thing. Something that is unique and relevant to individuals is almost a basic condition to compete on the ‘attention-grabbing’ race. However MORE is MORE or LESS is MORE are not quite relevant anymore.
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March 29th, 2010 | by Tamara Nyholt | Posted in Theory | 4 Comments
We’ve all been there — slumped in front of a computer pushing the same six elements around for three hours and still nothing is working, it’s a pile of… blah. It’s minutes ’til deadline, your heart is pounding, you’re hunched over the keyboard like a panicked ghoul, ‘Am I broken?’ you ask yourself. ‘Why can’t I make this work?’
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March 22nd, 2010 | by Elise Sterback | Posted in Theory | 2 Comments
Increasingly, urban planners are becoming interested in the creation of “creative milieux”, or spaces where creative activities and people can thrive. …
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March 5th, 2010 | by Hayden Raw | Posted in Theory | 6 Comments
After Shaun Lee’s talk about the death of static websites during last week’s Design Assembly workshop I began to think about what part social media has played in this progression of web design.
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February 10th, 2010 | by Shaun Lee | Posted in Theory | 4 Comments
People always ask me, “Shaun how can you afford all those fur coats and them gold teeth?” I tell ‘em “Brutha — all you gotta do is have a master plan”. Here are some ways I’ve been making a bit extra on top of my 9 to 5. I suggest you give them a go …
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December 14th, 2009 | by James McGoram | Posted in Theory | 7 Comments
There was a time, and god knows it’s receding quickly, when I thought I could master design. I thought this way about a lot of things. It’s a contagion of youth, the earnest desire to be better at something than anyone has ever being, to seek new frontiers and map them for the human soul. You realise as you mature that there are some things in life you’ll never master, such as, for instance, the espresso machine that you bought last year. It lurks on the kitchen counter-top of your ostentatious studio, silently mocking your ineptitude.
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December 9th, 2009 | by Hayden Raw | Posted in Theory | 5 Comments
Modern brands are usually built around some form of story or mantra. Stories are great; they act as cultural anchors for potential customers to associate
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December 4th, 2009 | by Raul Sarrot | Posted in Theory | 2 Comments
Imagine Beauty. Sensuous, fresh, engaging, surprising and innovative. It’s easy to call the new web flash interfaces ‘Beauty’. They are beautiful pieces of design and interactivity indeed
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November 5th, 2009 | by Lisa Baudry | Posted in Theory | 1 Comment
We know that brand differentiation and brand values play a crucial role in our colour choices as graphic designers, but equally important are the cultural traditions and colour trends that influence our choices.
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October 21st, 2009 | by Elise Sterback | Posted in Theory | No Comments
The word meeting sometimes carries with it a negative sentiment, an anticipation of inefficiency. Meetings can be associated with a waste of time or a battle between attention-seekers to get their voices heard. On the other hand
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October 13th, 2009 | by Andrea Wilkinson | Posted in Theory | 2 Comments
For many years now words have been my companion. Though not as avid a reader as I would like to suggest and though not as dedicated a writer as I would like to imagine, nonetheless playing with words is part of my repertoire.
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September 28th, 2009 | by Hayden Raw | Posted in Theory | 13 Comments
Communication is the essence of what we do as designers. It doesn’t matter whether we are graphic, interface, environmental, strategic, or social media designers we are all in the business of communicating. How do we know if we are good at communicating? Is it possible to measure proficiency when it comes to such a subjective action?
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August 25th, 2009 | by Raul Sarrot | Posted in Theory | 4 Comments
Design, oh Design… What an organic process. Some people think that design is a rational process and often wonder why there are some many variables and so little certainties in a process that is ‘supposed to be’ pretty straight forward.
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August 10th, 2009 | by Meena Kadri | Posted in Theory | 3 Comments
Drawing on the notion in my last post for the potential of designers to “catalyse conversations,” I spoke to Megan Hosking: web designer, social entrepreneur and co-founder of the Intersect network.
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August 5th, 2009 | by Elise Sterback | Posted in Theory | 2 Comments
Communities may need to be constructed by members of society in order to ensure certain interests are represented alongside typically included regional community perspectives.
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July 28th, 2009 | by Andrea Wilkinson | Posted in Theory | 2 Comments
Every semester I teach a class called internet design I open by asking the students about their internet habits. Recently I asked a class of around twenty:
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July 14th, 2009 | by Shaun Lee | Posted in Theory | 5 Comments
I think the design process has to be about PLAY. Do you play by yourself or do you let your market/client play with you?
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July 6th, 2009 | by Lindsay Yee | Posted in Theory | 4 Comments
You’re obviously the wrong person to ask… you’re part of a community of designers who actually want to learn and discuss design. But do the majority of New Zealand designers take an interest in Graphic Design in terms of wanting discussions about design theory, changes in design – or is it just something they do?
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June 29th, 2009 | by Louise | Posted in Theory | 2 Comments
A billboard campaign launched last week over 50 sites in Auckland, Wellington and Christchurch that was commissioned by The Breast Cancer Research Trust and created by Saatchi and Saatchi has caused somewhat of a public uproar.
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June 26th, 2009 | by Meena Kadri | Posted in Theory | 1 Comment
Moxie Design Group have applied design thinking as a constructive approach to embrace a plethora of challenges from New Zealand’s own shores to the World Bank.
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