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Design Assembly

Communication is…

by Hayden Raw

Communication is the essence of what we do as designers. It doesn’t matter whether we are graphic, interface, environmental, strategic, or social media designers we are all in the business of communicating. How do we know if we are good at communicating? Is it possible to measure proficiency when it comes to such a subjective action? Lets explore a little…

I want to get you thinking about what communication means to you and how that informs your design. What is your definition of communication? Go ahead and write it in the ‘leave a reply’ box below. There is no wrong answer for this; communication means something different to each and every person. It could be as simple as an exchange of information between two parties, an avenue of informational expression, or a system including a sender and receiver. You may even go as far as referencing Saussure, Plato and the rest of the semiotics crew, that’s up to you. Write whatever you perceive communication to be. I’m going to take you through what communication means to me.

Communication is subjective by nature. Both the communicator and the receiver instil their own tastes, values, and feelings into the communication creating lenses. No communication is inherently meaningful. Rather the communicated message is only a representation, and the receiver must filter this through his or her own lens to give it meaning. For example the use of specific colours in a design has no real meaning. Colours have an implied meaning that is based on the theory of association; this is implied at the receiver’s end of the communication. Designing for target audiences reduces the breadth of this subjectivity. It allows us to concentrate our effectiveness on making our design match the viewers’ representation.

Effective communication is successful communication. To know if we are successful we need to be able to measure effectiveness. The effectiveness of a communication cannot be measured without a result or response from the recipient. These come in the form of anything from a direct reply or purchase, through to a sub-conscious brand association. When communicating through any medium designers should always be on the hunt for the response they want the recipient to experience. If you don’t get the response you desire, that’s the audience’s way of telling you you’re not communicating effectively and you need to refine your communication.

Social media is a great avenue for testing and refining our communication prowess. There are minimal barriers to entry, it is relatively forgiving, the response is almost instant and it allows for the crowd sourcing of feedback. There are some great tools that exist to help us test our designed communication. One especially handy tool is http://www.fivesecondtest.com (cheers Shaun.) Five Second Test is “a simple online usability test that helps you identify the most prominent elements of your user interfaces.” What happens is users get shown your design for five seconds, and then they have to list five things that they remember about it. The response lets you know what portions of your design users are recognising within that important 5-second window.

So, what is my definition of communication? Communication is the response I get… If I can’t get the response I want, I work on refining my communication until I do.

How does your definition of communication relate to mine? I’d love to hear your comments and your definition of what communication means to you.


  1. Shaun Lee Says:
    September 29th, 2009 at 7:09 am

    We have to communicate stuff to the client, printer, developer and our computer’s as well – designers are transmission hubs.

    I reckon on a small budget job 20% of my time will go into unconscious communication (like colour semantics) and on a bigger job it is more like 80%.

    Cheers Hayden

  2. Hayden Raw Says:
    September 29th, 2009 at 9:01 am

    I like your thinking Shaun. I’ve never really tried to equate how much time is associated with communicating through design.

    I will have to try it out

  3. Brendan Jarvis Says:
    September 29th, 2009 at 10:32 am

    Thanks for the mind-food Hayden and Shaun.

    Design is a mode of communication where objective understanding should be the primary concern.

    A design’s success should be measured by how clearly its intended message was understood by its intended audience. If the message wasn’t understood, or was unclear, then it wasn’t good design.

  4. Sam Wieck Says:
    September 30th, 2009 at 1:33 pm

    I agree with you Brendan, but not in all cases.

    I think there is a lot to be said for coded designs. People like to solve puzzles, there’s a satisfaction within that. I am not saying that kind of design is appropriate for all projects. In reality, it only serves a few, and requires really good execution.

    I don’t think design always deals with messages and communication either; I don’t get many stories from an Eames chair. Sure they may be bought by someone wishing to convey a message about themselves. But the chair, as an object, is maybe 1% message and 99% comfort.

  5. Ellatron Says:
    September 30th, 2009 at 4:47 pm

    That is the crossroad where graphic design and furniture / product design can part ways. I think graphic design is about communication; that essentially why it exists, isn’t it?

  6. Sam Wieck Says:
    October 1st, 2009 at 8:46 am

    After reading ‘What is a designer?’ by Norman Potter, I’ve been wont to try and keep all ‘design’ bundled together for as long as possible in an attempt to find those ‘universal truths’ of design.

    I can see how it’s not exactly relevant in this discussion though.

  7. James McGoram Says:
    October 1st, 2009 at 8:49 pm

    I don’t know if I agree with you about communication, but perhaps that is because I come from an architectural background myself.

    I like Sam’s reference to Eames. To quote that particular architect: “Design is the appropriate combination of materials in order to solve a problem.”

    That problem is not always about communication but sometimes about security, performance, stability, access, longevity, fitness for purpose etc. – which I feel is as true for (in my case) web designers, as it is for product design.

    Perhaps this is where web design parts ways with graphic design, and holds hands with product designers ;)

  8. Hayden Raw Says:
    October 2nd, 2009 at 5:35 am

    You’re right guys, product design and the idea of communication don’t sit well together but I don’t think they are completely absent of each other.

    For the Eames chairs, and possibly any product, the communication comes at an earlier point in the design process. Design communication goes between the designer and the customer and less between the customer and their counterparts. One of the primary objectives when designing a product is to sell them. How can we sell lots of units? One way is by designing a great product that communicates its benefits clearly.

    In product design the communication gets embodied within the form and function of the product… Is this chair more comfortable than any other? Will it provide health benefits for the user? Does this design suit my decor? Will it be worth the extra money? These are the questions that the customer will be asking themselves at the time of purchase; these are the questions Charles Eames has to communicate answers to through his designs.

  9. Shaun Lee Says:
    October 2nd, 2009 at 6:54 am

    I guess communication can also come from other senses – eg the feel of the chair. As a web designer myself I think usability is largely about communication too. Performance is communicating fast, Stability and Accessibility is just communicating to everyone etc.

    Tho I prefer “experience design” if I am looking for an umbrella term, it helps remind me that my work has a bigger context.

  10. Hayden Raw Says:
    October 2nd, 2009 at 7:28 am

    Ellatron, James, Sam, Shaun… What are your thoughts around measuring the success of design as a product or architecture? Is it as simple as success or fail?

  11. Sam Wieck Says:
    October 6th, 2009 at 11:27 am

    Not at all, I think those two absolutes, success and failure, are almost mythical.

    My best guess at things, is that there’s a ‘Continuum of Quality’ but it’s very rare, if not impossible, to reach either end.

    There’s always going to be someone, somewhere for whom the design is a failure, and vice versa.

  12. Chris Baker Says:
    October 7th, 2009 at 7:01 pm

    That was brilliant Hayden. Who is Saussure?

  13. Hayden Raw Says:
    October 14th, 2009 at 9:10 pm

    Thanks Chris

    Ferdinand de Saussure was one of the forefathers of thinking around the linguistic signs and semiotics; the language of signs. As you can imagine language association to signs plays a large part in communication design.

    The idea of the sign, the signifier and the signified play a large part in my representation of communication.

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