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	<title>Comments on: Kerning the space between free and design</title>
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	<description>Conversations on Graphic Design</description>
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		<title>By: Andrea Wilkinson</title>
		<link>http://www.designassembly.org.nz/kerning-the-space-between-free-and-design/comment-page-1#comment-167</link>
		<dc:creator>Andrea Wilkinson</dc:creator>
		<pubDate>Sun, 23 Aug 2009 11:06:25 +0000</pubDate>
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		<description>I suppose one of my concerns on this topic is our collective acceptance of what appears to be a loss of quality. As designers we have to bridge the gap between what is freely accessible (from vector art to pirated copies of movies) and what is original (hand-made and high-resolution). This will inevitably shift the design process, I&#039;m just not sure how.
I might go a bit off the subject, but your raising adaptation is an interesting point, especially in respect to technological advancements. In design education we must look to contribute to the development of &#039;adaptable content&#039; instead of reacting to it, which is easier said than done.
In some circles it is assumed that the graphic design students of tomorrow will be technologically savy and software-literate. However peeling back the know-how it appears we still have to teach from the ground up and at the same time add new developments/technologies/applications to the other end all without having any additional time with students.
I&#039;m curious how schools will respond.</description>
		<content:encoded><![CDATA[<p>I suppose one of my concerns on this topic is our collective acceptance of what appears to be a loss of quality. As designers we have to bridge the gap between what is freely accessible (from vector art to pirated copies of movies) and what is original (hand-made and high-resolution). This will inevitably shift the design process, I&#8217;m just not sure how.<br />
I might go a bit off the subject, but your raising adaptation is an interesting point, especially in respect to technological advancements. In design education we must look to contribute to the development of &#8216;adaptable content&#8217; instead of reacting to it, which is easier said than done.<br />
In some circles it is assumed that the graphic design students of tomorrow will be technologically savy and software-literate. However peeling back the know-how it appears we still have to teach from the ground up and at the same time add new developments/technologies/applications to the other end all without having any additional time with students.<br />
I&#8217;m curious how schools will respond.</p>
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		<title>By: Lindsay Yee</title>
		<link>http://www.designassembly.org.nz/kerning-the-space-between-free-and-design/comment-page-1#comment-166</link>
		<dc:creator>Lindsay Yee</dc:creator>
		<pubDate>Fri, 31 Jul 2009 03:10:38 +0000</pubDate>
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		<description>I have read a little into this subject of &#039;Desktop Amateurs&#039; and David Volger has a good article on AIGA (http://www.aiga.org/content.cfm/danger-of-the-desktop) that covers the subject. The comments are interesting.

Much has been written on this subject, I think, because of a fear of obsolescence which is natural, but so is adaption to combat any issues of technological change.</description>
		<content:encoded><![CDATA[<p>I have read a little into this subject of &#8216;Desktop Amateurs&#8217; and David Volger has a good article on AIGA (<a href="http://www.aiga.org/content.cfm/danger-of-the-desktop" rel="nofollow">http://www.aiga.org/content.cfm/danger-of-the-desktop</a>) that covers the subject. The comments are interesting.</p>
<p>Much has been written on this subject, I think, because of a fear of obsolescence which is natural, but so is adaption to combat any issues of technological change.</p>
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